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Crystal Quest: Frostlands Slot Review (Thunderkick)

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Crystal Quest: Frostlands Slot Review

After the Beat the Beastâ„¢ Series, the developers at Thunderkick announced Crystal Questâ„¢. Unlike its predecessor where you had to take on beasts, the new series promised to take you through full-blown treasure hunting adventures in the company of Gemma, the explorer. We are already past two adventures, so fast forward to the third one, we find ourselves in the frostlands after those yesteryear adventures in Deep Jungle and Arcane Tower. Claiming her right to the frozen elemental crystal is her mission this time.

Play Crystal Quest For Free- Mobile & PC

Treacherous terrain, fierce yetis, and a feral commander stand in the way of Gemma this time. Play Crystal Quest for real money here or enjoy a free demo below:

Slot Features

  • RTP Percentage: 96.16%
  • Volatility: High
  • Default Reel Setup:
  • Bet Range: 0.10-100€
  • 4096 Ways to Win
  • Avalanches
  • Wild Substitutions
  • Bonus Round
  • Infinite Multiplier
  • Massive Symbols
  • All Devices: Desktops, Smartphones, Desktops, Tablets, Phablets, etc.
  • All Browsers: Chrome, Mozilla, Opera, Edge, Explorer, Edge, etc.
  • Tech: HTML5

Slot Details: Skin, Algorithm Stats, Paytable, Basic Rules & Features

Built like the rest in the series, Frostlands opens to a splash screen promising a bonus game, 15000x potential, and an infinite multiplier feature. That means a game offering neither more nor less than what its predecessors have to offer.

The playing area remains the same as well, palette being the only difference. A multiplier counter is on the left as a UI below the main area offers the standard spinning customizations from Thunderkick. Players can set bets ranging from 0.10 to 100 units of the primary currency before setting the reels in motion, either automatically or manually. Also remaining the same is a 4096 ways system, which justifies the 15000x potential claim.

If you are looking for what separates this release from the rest of the releases in the series, then you will have to look at the algorithm stats. The RTP percentage drops to 96.16%, while the volatility is tuned down a bit. The paytable is also somewhat different, split into lows, mids, and the high-pay. Lows and mids are gems and crystals, respectively, except the premier mid, which is a Yeti. The high-pay is the feral commander, offering not so bad rewards of up to 5x.

Landing winners is easy. Credit goes to the 4096 ways, which ensures that a winner constitutes of 3-6 of a kind landed adjacently from the leftmost reel regardless of the position. That is except for the feral commander, who can pay 1x for combinations of two.

Wild Substitutions

All regular payers can be substituted by the wild (w) symbol.

Avalanche Feature

Like its predecessors, Frostlands does ship with Avalanches, which are nothing new really. Winning symbols disappear to be replaced by others that gravitate from the top, potentially leading to a series of wins.

 Infinite Multiplier

The multiplier increases by +1 whenever there is a successful avalanche. There is no limit to how high the multiplier can go.

Giant Symbols

Expecting to see a twist when it comes to the features, this is it. Regulars can appear as giant 2×2 or 3×3 symbols that crush all the symbols underneath them.

Bonus Round

Appearing as a treasure chest, scatters award twelve free spins for three appearances. An extra three spins are awarded for each additional scatter in view.

Bonus Round Multiplier

Unlike in the base game, the multiplier does not reset after each round.

Wild Explosions

On a non-winning free spin, the wilds in view can explode, removing all the regulars in view thus triggering an avalanche.

Bonus Round Retriggers

Two scatter symbols landed during free spins award an additional three free spins. any extra scatter landed during that free spin adds two extra rounds to the free spins tally.

Bonus Round in Crystal Quest: Frostlands Slot

Crystal Quest: Frostlands — Our Verdict

Like we used to say when reviewing the previous series, Thunderkick needs to be a little more creative when it comes to creating sequels. Sure, all the releases tick all the right boxes on the slot appraisal form, but releasing clones in the name of sequels seems a bit off, especially coming from Thunderkick!

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